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Warhammer Fantasy Campaign

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6:00 pm, May 27, 201010:00 pm, July 1, 2010 at Kingston Gaming Nexus.

The Island of Relaida is fraught with conflict, with various powers in a never-ending battle for supremacy. The seers have brought forth the visions of an end to this struggle however, and they have come to your leader with omens of great promise and power. The ancient relic site that your people hold dear has awoken from its long dormancy. Power radiates from this site, and energy washes over all who bask in its glory. The seers have told you that all the relic sites throughout the island have also awoken. If one power was to possess all or most of these sites, they would be unchallenged in their rule of Relaida. Mobilize your armies for war… the time has come to rule!

This campaign will be run over the course of SIX WEEKS during the regular Thursday evening time slot (6pm to close). To participate in the campaign you have to sign up in advance, and declare the army that you will be playing. Each player will control a section of the map with their capital city and relic site, along with an additional “movement” site: (port, gnomish airfield, tunnel, or waystone portal). In addition there will be other “special” sites throughout the map.

You will have the main objective of capturing rival relic sites, as well as a race-specific goal, and a goal specific to your region. This will be personalized to the army you’re playing (which is why we need to know beforehand!). Victory will be determined by points: 1 point for each relic site you control, 2 points for your race-specific goal, and 1 point for your region-specific goal. You are welcome to scheme, ally and betray your fellow participants as you wish.

Certain sites will be part of your race or gregion objective to capture.  When you defend your capital city from attack, we’ll use the siege rules (which we have copies of) to fight the battle.  If you lose your capital, you cannot claim points for your race or region objectives until you capture it back.

Attacking and capturing land will only be possible if you have a route to that land.  This is accomplished if you control territory adjacent to your opponent, or have the ability to reach there by other means (tunnel, waystone, port, airfield).  There is one additional way to attack an opponent – if you have the permission of the player whose land is in the way, they may either allow you to cross their land, or deny you access to your opponent.  This is where that shceming starts to come in!

We would like to get things moving fairly quickly, and start Thursday May 27th.  This will allow us to finish the campaign just prior to the 8th edition release.

Battles will be determined by challenges, warmasters system for points, two players per battle.  If there are unequal players in a battle (such as an odd number of participants that night) a three way battle can take place, however this will either be a “free-for-all” with the winner capturing the land hex or an allied fight to attack one defender with the attackers each using armies that are half the points they would have under the warmasters system.

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